01-13-2019, 02:12 PM
(01-13-2019, 02:02 PM)poland spring Wrote: yeah only people with medical training get instant use of patches on others, and NOBODY gets instant use on themselves. Game becomes more dangerous but makes it more fun to be a doctor, and you definitely cut down on cheap strategies for rampages. It's a good "nerf" because it adds a layer of tactics to the game that was previously overshadowed by easy access to instant healing. Though I suppose now people will just carry a bunch of beakers around, it's still more prepwork than duck into the nearest room with a medkit
That beaker thing is a good point. This is essentially a nerf to medkits and patches and a buff to chemistry (or people who have access to beakers and a chem dispenser)
I'd say that a fair compromise would be to add the delay for pouring 10 units of a beaker onto a person or yourself like how there would be a delay for patches. That way, if you wanted to cheese it with beakers and chemistry, it would force you to take the extra step and use 2 beakers or pills to quickly splash 10 units of reagent in a beaker.