09-26-2018, 07:53 PM
- Make blob tiles traversable, but with a movement penalty. Exceptions for certain tiles like defensive walls
- Upgrades increase the penalty, cause burn damage while inside blob tiles, allow infusing blob tiles with collected chems to add chem on touch effect to blob tiles
- Absorption occurs passively within blob tiles, at a slow but steady rate. Any item, player, or critter in a blob tile will be absorbed by it.
- Faster absorption of materials can be done on a special tile that vacuums things on blob tiles to it, like a gravity artifact
- Absorbed players can choose to help the blob by holding players still on blob tiles
- Things absorbed by the blob add to it's resource count
- Tile generation relies on resources absorbed in the same way general manufacturers rely on materials to build items
- Nuclei act as storehouses for the resources collected. Blob growth depends on building more nuclei to hold newly acquired resources.
- Nuclei connected by blob tiles pool their resources in tile creation, allowing you to build tiles in one area with materials absorbed from another
- The more "full" of resources a nuclei is, the more "robust" it is, with a higher health cap and damage absorption. The first spawned nucleus is already resource full