Some ideas for blob - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Some ideas for blob (/showthread.php?tid=11117) Pages:
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Some ideas for blob - Frank_Stein - 09-26-2018
RE: Some ideas for blob - Superlagg - 09-27-2018 Absorbing people should also be done piece-by-piece. Absorbs limbs and organs until they're small enough to be fully absorbed. Takes about the same amount of time to fully goovore someone, but it's less of a whoops-yer-ded instakill thing. RE: Some ideas for blob - Recusor - 09-27-2018 If piece by piece absorbtion happens I feel like it should prioritize legs first. Different foot coverings can provide different protection, but can be destroyed first. No foot covering, lose a leg. Simple shoes get eaten quickly. Galoshes less so and magnetic or mechanized boots can last longer? RE: Some ideas for blob - Firebarrage - 09-27-2018 Give blobs butts so they can fart. Also ears and mouths so they can communicate. Each of these costs an evo point. RE: Some ideas for blob - Berrik - 09-27-2018 this is bad because it would let people just walk right up to the nucleus RE: Some ideas for blob - Frank_Stein - 09-27-2018 (09-27-2018, 02:25 PM)Berrik Wrote: this is bad because it would let people just walk right up to the nucleus You'd get absorbed RE: Some ideas for blob - Recusor - 09-27-2018 do clothes have a durability or HP stat wherein if they take damage in separate instances it can add up? if so then standing in it too long is still damaging. If its simply time based over one instance of standing in it thats different and less effective. Would the overtime calculation be too intensive with multiple spessman? RE: Some ideas for blob - kyle2143 - 09-27-2018 (09-27-2018, 06:47 PM)Recusor Wrote: do clothes have a durability or HP stat wherein if they take damage in separate instances it can add up? if so then standing in it too long is still damaging. If its simply time based over one instance of standing in it thats different and less effective. Would the overtime calculation be too intensive with multiple spessman? They don't. RE: Some ideas for blob - Frank_Stein - 09-29-2018 Thinking about it, the blob has a lot of abilities, resources, and other things to keep track of. I feel consolidating abilities together would be a good way to go Like, there's no need to have an absorb power and a devour item power when you could just have one that does both. Or, as suggested, a passive devour ability RE: Some ideas for blob - Berrik - 09-29-2018 (09-27-2018, 06:14 PM)Frank_Stein Wrote:(09-27-2018, 02:25 PM)Berrik Wrote: this is bad because it would let people just walk right up to the nucleus no you wouldn't because people would just walk inside and smoke radium, killing even more gigantic portions of the blob than they do currently RE: Some ideas for blob - New525 - 09-29-2018 (09-29-2018, 12:38 PM)Berrik Wrote: no you wouldn't because people would just walk inside and smoke radium, killing even more gigantic portions of the blob than they do currently On that topic there should be an upgrade similar to the fire resist that effects all the tiles and protects blob somewhat from radium smoke and its ilk RE: Some ideas for blob - Superlagg - 09-29-2018 (09-29-2018, 12:38 PM)Berrik Wrote:(09-27-2018, 06:14 PM)Frank_Stein Wrote:(09-27-2018, 02:25 PM)Berrik Wrote: this is bad because it would let people just walk right up to the nucleus Or load up their backpacks with candles and become nearly untouchable. RE: Some ideas for blob - Xeram - 10-01-2018 (09-29-2018, 12:46 PM)New525 Wrote:(09-29-2018, 12:38 PM)Berrik Wrote: no you wouldn't because people would just walk inside and smoke radium, killing even more gigantic portions of the blob than they do currently There is, it's just that dirty bombing can overpower it still. RE: Some ideas for blob - Berrik - 10-01-2018 Really part of the problem with the blob in general is that it requires way too many evo points to have a real fighting chance. RE: Some ideas for blob - MrMagolor - 10-01-2018 (10-01-2018, 08:54 AM)Berrik Wrote: Really part of the problem with the blob in general is that it requires way too many evo points to have a real fighting chance. +1 |