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Security gate features
#2
(08-03-2018, 01:26 PM)Frank_Stein Wrote:
(08-03-2018, 01:24 PM)Frank_Stein Wrote:
(08-03-2018, 11:59 AM)Studenterhue Wrote:
(08-03-2018, 10:43 AM)Alphaeus Wrote: Throwing contraband items through a security checkpoint should make them go off, but not tag you as if you were holding them.

(YES I TRIED IT ONCE AS A TRAITOR AND PROMPTLY WAS CAUGHT)

Both of these actually are already in the game, though the message for the latter weirdly formatted. When I tried this stun batons, I got a PDA message along the lines of "The item stun baton failed the Security Checkpoint at Bridge."

How do those work anyway? Does it just read the name of the ID you're wearing when you pass through? Your face?

I think we could probably tweak those a little bit. Personally, I don't think it should give you a name, but instead take a snapshot of what set it off and you can look at those on your PDA. 

But maybe if someone is set to arrest it gives you an update each time they pass through one.

They already do give you an update if someone is set to arrest. They also don't give your name out if you throw an item through like Alphaeus claimed, just a location. I believe they work via ID, which I think is perfect as is. Allows for all sorts of shenanigans that would be much harder if it was image based.


I say no change needed.
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Messages In This Thread
Security gate features - by Frank_Stein - 08-03-2018, 01:26 PM
RE: Security gate features - by Firebarrage - 08-03-2018, 02:00 PM

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