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Security gate features - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Security gate features (/showthread.php?tid=10915) |
Security gate features - Frank_Stein - 08-03-2018 (08-03-2018, 01:24 PM)Frank_Stein Wrote:(08-03-2018, 11:59 AM)Studenterhue Wrote:(08-03-2018, 10:43 AM)Alphaeus Wrote: Throwing contraband items through a security checkpoint should make them go off, but not tag you as if you were holding them. RE: Security gate features - Firebarrage - 08-03-2018 (08-03-2018, 01:26 PM)Frank_Stein Wrote:(08-03-2018, 01:24 PM)Frank_Stein Wrote:(08-03-2018, 11:59 AM)Studenterhue Wrote:(08-03-2018, 10:43 AM)Alphaeus Wrote: Throwing contraband items through a security checkpoint should make them go off, but not tag you as if you were holding them. They already do give you an update if someone is set to arrest. They also don't give your name out if you throw an item through like Alphaeus claimed, just a location. I believe they work via ID, which I think is perfect as is. Allows for all sorts of shenanigans that would be much harder if it was image based. I say no change needed. |