07-16-2018, 06:42 PM
(07-16-2018, 04:46 PM)DyssalC Wrote: The lowered time really makes it hard to get to the shuttle last minute. Like, if you're at the bar on Cog1, a single breach often means you simply aren't making it on. God forbid you need to break a window or hack a door to get to the shuttle, because it's just pointless then.
Agreed. The other day I played a round where an ill-timed radiation event resulted in most of the crew missing the shuttle or boarding the shuttle only to succumb to radiation. I think reverting back to 3 minutes would give crew just enough leeway in the event of a spatial tear, hull breach, or blowout.