07-11-2018, 03:46 PM
(This post was last modified: 07-11-2018, 03:47 PM by Flourish. Edited 1 time in total.)
Personally, I'm not a fan of robotics being separate from medbay, especially on a RP map. It's pretty isolating and prevents some fun interactions.
Additionally, it looks like no one will ever visit QM, given how out of the way it is.
AI robot shells probably shouldn't be out in the open.
Are the asteroid walls the breakable kind? If they are, that makes it kinda easy to vent certain areas, but also allows player creativity for nooks and dens and all that.
In general, though, there isn't a lot of leisure space besides the area in/near crew quarters. You might want a few more spots with tables and chairs and nice decorations?
Additionally, one issue I have with this map is the usage of space. For example - why are the morgue and monkeypen so big when medbay itself feels so cramped? And I understand that the asteroid walls are there because it's built in an asteroid (and if they're breakable, they allow player constructions), but they seem to just add to the size without really adding any flavor.
Additionally, it looks like no one will ever visit QM, given how out of the way it is.
AI robot shells probably shouldn't be out in the open.
Are the asteroid walls the breakable kind? If they are, that makes it kinda easy to vent certain areas, but also allows player creativity for nooks and dens and all that.
In general, though, there isn't a lot of leisure space besides the area in/near crew quarters. You might want a few more spots with tables and chairs and nice decorations?
Additionally, one issue I have with this map is the usage of space. For example - why are the morgue and monkeypen so big when medbay itself feels so cramped? And I understand that the asteroid walls are there because it's built in an asteroid (and if they're breakable, they allow player constructions), but they seem to just add to the size without really adding any flavor.