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Asteroid RP map, working title Pelican - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: Asteroid RP map, working title Pelican (/showthread.php?tid=10800) |
Asteroid RP map, working title Pelican - Kubius - 07-11-2018 ![]() Small-mid size map designed with the RP server in mind. SHINY FEATURES
RE: Asteroid RP map, working title Pelican - warcrimes - 07-11-2018 Dimanche Also how are you staging this map with all the pipes already colorfun RE: Asteroid RP map, working title Pelican - Flourish - 07-11-2018 Personally, I'm not a fan of robotics being separate from medbay, especially on a RP map. It's pretty isolating and prevents some fun interactions. Additionally, it looks like no one will ever visit QM, given how out of the way it is. AI robot shells probably shouldn't be out in the open. Are the asteroid walls the breakable kind? If they are, that makes it kinda easy to vent certain areas, but also allows player creativity for nooks and dens and all that. In general, though, there isn't a lot of leisure space besides the area in/near crew quarters. You might want a few more spots with tables and chairs and nice decorations? Additionally, one issue I have with this map is the usage of space. For example - why are the morgue and monkeypen so big when medbay itself feels so cramped? And I understand that the asteroid walls are there because it's built in an asteroid (and if they're breakable, they allow player constructions), but they seem to just add to the size without really adding any flavor. RE: Asteroid RP map, working title Pelican - Wire - 07-11-2018 i got lost just looking at this RE: Asteroid RP map, working title Pelican - Noah Buttes - 07-11-2018 (07-11-2018, 04:55 PM)Wire Wrote: i got lost just looking at this RE: Asteroid RP map, working title Pelican - Kubius - 07-11-2018 welp looks like this one is a dud? RE: Asteroid RP map, working title Pelican - warcrimes - 07-11-2018 I dont think you can call a map a dud without playtest tbh. I'd be interested in seeing it firsthand, knowing from your previous mapping that you're pretty good with flow and glasswork. Just because the overview looks busy doesnt mean its innavigable. Are you planning to host it soonish ? RE: Asteroid RP map, working title Pelican - cyberTripping - 07-11-2018 don't really get why so many large avenues are maint. as far as i can tell, scientists and a number of other roles simply wouldnt be able to reach the sauna and robotics, for instance. also agree with flourish on the robotics thing, since i like being a robotics nerd myself. in contrast, look at destiny, where its quite central to the rest of medbay so you can solicit convince ask people receiving treatment if they'd like to become a monstrosity and lose their humanity get a cool robo-eye RE: Asteroid RP map, working title Pelican - Kubius - 07-11-2018 (07-11-2018, 07:55 PM)cyberTripping Wrote: as far as i can tell, scientists and a number of other roles simply wouldnt be able to reach the sauna Scientists can definitely reach the sauna using the door from Chemistry, so there's that at least. |