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Make blindness crippling (and not utterly disabling)
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(06-14-2018, 08:29 AM)John Warcrimes Wrote:
(06-14-2018, 04:07 AM)Superlagg Wrote: I'd say to nerf blindness in general. Instead of being blocked from interacting with the environment (and yourself!), it should let you do that, but give you a whole mess of disabling debuffs, like clumbsiness, that trait that makes you stumble in odd directions and pick up the wrong thing, and needing to touch everything and everyone in your path to know what's there, nethack style. Crippling, but in a more interesting way that gives you a fair chance to fix it with a lot of determination.

Make this thread pleaseĀ 
Make it twice and mail it to every coder by snailmail.
Call your representative and demand action. It's been long enough

Done. Just got back from the post office.

When my spaceman goes blind, I can pretty much give up. By myself, there's more or less one thing I can do to fix it--find and wear the visor that spawned with the station. Even doing that is kinda exploity, using rightclick to interact with something you normally can't.

I think blindness, with how sorta-common it is, could be reworked into something just as crippling, but in a less gamejank-y sort of way.
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Make blindness crippling (and not utterly disabling) - by Superlagg - 06-14-2018, 03:14 PM

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