Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Geneticist Traitor Item: Injector Crate
#1
I dunno how feasible this is code-wise, but: 10-12 TC, a crate of random stabilised injectors worth a decent amount of stability loss (maybe somewhere from 60-80 worth)? from a list of "good" mutations that function well with stabilisers (so no self biomass manipulation or the like). This might also be reasonable to add for nuke ops, but I don't know how broken this would be in that mode:

Example:


Urist McTraitor was a Traitor!

They ordered: Gene Crate, Agent Card, Voice Changer

Their Gene Crate contained:

Stabilized Regeneration

Stabilised Fire Breath

Stabilised High-Pressure Intestines

Another idea I had for a traitor item was a "stability injector" that gave you a mutation that did nothing except give 20-30 extra stability, for 3-5 TC.
Reply


Messages In This Thread
Geneticist Traitor Item: Injector Crate - by MrMagolor - 05-14-2018, 08:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)