05-12-2018, 09:09 AM
(05-12-2018, 01:11 AM)Ed Venture Wrote: I think item dropping is completely awful and unneeded. I really hate that stun weapons just equal a instant win in most cases because you either can't move or cant defend yourself. It's awful balancing and either makes players use nothing but stuns in combat, or use nothing but chems or lastly never try to get better at combat at all cause why bother? One click and you lost in most cases. It's really off pointing and is the reason lots of players today say the combat is shit. But when you strip chems and stuns from your arsenal and just use melee in a equal fight it's so much fun and satisfying.
Yes, I am aware that being good at movement is a counter to stuns. Movement is my number one weapon in a fight. But that's just for me. Not everyone can do what I can as I've had almost a decade of playtime to learn and master the combat in this game.
I do not see how impeding someone's movement and taking away their ability to defend themselves as a nerf. It sounds just as bad as a full on stun to me.
I'm generally not a fan of the instant stun either
Sec's tasers are at a decent place, and stun batons aren't too bad since they're so large and carry a greater risk
It's the flash that's just a bit too common, and not as noticable in someone's hand
I figured, it's still a valued Sec tool because it's low risk and Sec tools generally make you drop items so the person doesn't shoot you or something
I can concede that item dropping is probably not needed since Sec do have batons and a taser, but it does need to debiltate the target somehow for the average person. Slowed movement allows a person to use it to either get an advantage in a fight or to run away, so I think that's valuable.
Graduated stuns are nice though