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Operative Rehaul - Cut out the Captain
#25
The current problem i that there are three kinds of syndicate rounds.

1) Either the crew or syndies are incompetent, but not both. The round ends in 2-10 minutes. Not fun, but at least it ends quickly.

2) Both the crew and syndies are competent. The round ends in 20-30 minutes. Extremely fun for most people, some fun shootouts are had, the shuttle gets called and things get down to the wire.

3) Both the Captain/Crew and Syndies are incompetent. The round ends in NEVER.


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