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Mushroom/Donut 2 discussion
#2
I'd say more generally they need some kind of "facelift", be remade from scratch while approximately keeping things in place and approximately keeping the station's shape, but not hesitating to remake entire parts of it. Adding new things, not in the form of small rooms that looks like it was glued to the station in a hurry (like the chief engineer's "office" on mushroom).

Make it like you would make a new map (creativity-wise), yet keep an eye on what the old station wise, so that, even if it's not the same and all shiny, you can still recognize it.

Like this it'd make them more enjoyable to play in, and not just from nostalgia.
But then again it'd be "New Mushroom" and "New Donut 2", not the actual original maps. But I guess I'm fine with that.

Also more air security.
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Messages In This Thread
Mushroom/Donut 2 discussion - by Roomba - 03-01-2018, 09:49 AM
RE: Mushroom/Donut 2 discussion - by Haprenti - 03-01-2018, 10:21 AM
RE: Mushroom/Donut 2 discussion - by TheDK - 03-01-2018, 10:36 AM
RE: Mushroom/Donut 2 discussion - by Roomba - 03-01-2018, 10:44 AM
RE: Mushroom/Donut 2 discussion - by Wisecrack34 - 03-01-2018, 11:01 AM
RE: Mushroom/Donut 2 discussion - by Eibel - 03-01-2018, 11:04 AM
RE: Mushroom/Donut 2 discussion - by warcrimes - 03-01-2018, 11:07 AM
RE: Mushroom/Donut 2 discussion - by Drago156 - 03-01-2018, 02:41 PM
RE: Mushroom/Donut 2 discussion - by Triacontakai - 03-01-2018, 07:21 PM
RE: Mushroom/Donut 2 discussion - by Dr Zoidcrab - 03-07-2018, 12:52 PM
RE: Mushroom/Donut 2 discussion - by warcrimes - 03-07-2018, 12:54 PM

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