Mushroom/Donut 2 discussion - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Mushroom/Donut 2 discussion (/showthread.php?tid=10081) |
Mushroom/Donut 2 discussion - Roomba - 03-01-2018 Mushroom and Donut 2 are two of the oldest maps currently in the map list. They’re undeniably of great nostalgic value to the older crowd, and having more options for maps is better than less. Unfortunately, in their current incarnation, they’re also old-fashioned, clunky, and missing a lot of the more fun features of the newer maps. Space is oddly utilized, and the layout is unintuitive. Mushroom/Donut rounds are generally my least favourite rounds for that reason. This is a thread for discussing what can be done to bring those two maps up to par with the newer maps. While straight-up bugs can be mentioned here, this is more for general improvements to make playing on them just a little bit more pleasant. Some starting points: - Add full Valuchimps to genetics, not just monkeys milking around - Shift the podbay of Donut 2 so that it’s not off in an obscure corner accessible only through a small maint tunnel - Fuel tanks (big) are sparse and hidden in hard to access locations. Fuel tanks (small) are nonexistent - more owls RE: Mushroom/Donut 2 discussion - Haprenti - 03-01-2018 I'd say more generally they need some kind of "facelift", be remade from scratch while approximately keeping things in place and approximately keeping the station's shape, but not hesitating to remake entire parts of it. Adding new things, not in the form of small rooms that looks like it was glued to the station in a hurry (like the chief engineer's "office" on mushroom). Make it like you would make a new map (creativity-wise), yet keep an eye on what the old station wise, so that, even if it's not the same and all shiny, you can still recognize it. Like this it'd make them more enjoyable to play in, and not just from nostalgia. But then again it'd be "New Mushroom" and "New Donut 2", not the actual original maps. But I guess I'm fine with that. Also more air security. RE: Mushroom/Donut 2 discussion - TheDK - 03-01-2018 I don't like these maps for the aforementioned issues and when they come up I typically sit out the round. RE: Mushroom/Donut 2 discussion - Roomba - 03-01-2018 Barring a complete overhaul, I’d be entirely in favor of completely removing Mushroom and Donut 2 from the map list, incidentally. I feel like they’re pretty redundant with all the other choices. RE: Mushroom/Donut 2 discussion - Wisecrack34 - 03-01-2018 I wouldn't mind having both a remade version and a regular version available so if you wanna go through a nostalgia run (I don't have any fond memories of them but I know others do) then you're free to do so RE: Mushroom/Donut 2 discussion - Eibel - 03-01-2018 Personally, i enjoy the annoyance those two maps provide, but that's just because my job is pretty simple and doesn't need much creativity to do effectively. That being said, i would love to see these maps updated at least, and i personally have a small bitching list... Donut: Mushroom: RE: Mushroom/Donut 2 discussion - warcrimes - 03-01-2018 These maps are antags. They exist to hurt the crew. This makes them good. ish. RE: Mushroom/Donut 2 discussion - Drago156 - 03-01-2018 maybe make some form of Radiation to Power Converter that can be fed and then ran through a PTL on both maps, so you can make money off of the singulo engines. RE: Mushroom/Donut 2 discussion - Triacontakai - 03-01-2018 (03-01-2018, 02:41 PM)Drago156 Wrote: maybe make some form of Radiation to Power Converter that can be fed and then ran through a PTL on both maps, so you can make money off of the singulo engines.The problem with that is that it would make the PTL power output static, which kinda defeats its whole reward aspect. RE: Mushroom/Donut 2 discussion - Dr Zoidcrab - 03-07-2018 You can increase the Singulo output by feeding mass into it and adding more rad collectors. RE: Mushroom/Donut 2 discussion - warcrimes - 03-07-2018 (03-07-2018, 12:52 PM)Dr Zoidcrab Wrote: You can increase the Singulo output by feeding mass into it This changes everything and is now my favorite engine. |