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Mushroom/Donut 2 discussion
#1
Mushroom and Donut 2 are two of the oldest maps currently in the map list. They’re undeniably of great nostalgic value to the older crowd, and having more options for maps is better than less.

Unfortunately, in their current incarnation, they’re also old-fashioned, clunky, and missing a lot of the more fun features of the newer maps. Space is oddly utilized, and the layout is unintuitive. Mushroom/Donut rounds are generally my least favourite rounds for that reason.

This is a thread for discussing what can be done to bring those two maps up to par with the newer maps. While straight-up bugs can be mentioned here, this is more for general improvements to make playing on them just a little bit more pleasant.

Some starting points:

- Add full Valuchimps to genetics, not just monkeys milking around

- Shift the podbay of Donut 2 so that it’s not off in an obscure corner accessible only through a small maint tunnel

- Fuel tanks (big) are sparse and hidden in hard to access locations. Fuel tanks (small) are nonexistent

- more owls
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Messages In This Thread
Mushroom/Donut 2 discussion - by Roomba - 03-01-2018, 09:49 AM
RE: Mushroom/Donut 2 discussion - by Haprenti - 03-01-2018, 10:21 AM
RE: Mushroom/Donut 2 discussion - by TheDK - 03-01-2018, 10:36 AM
RE: Mushroom/Donut 2 discussion - by Roomba - 03-01-2018, 10:44 AM
RE: Mushroom/Donut 2 discussion - by Wisecrack34 - 03-01-2018, 11:01 AM
RE: Mushroom/Donut 2 discussion - by Eibel - 03-01-2018, 11:04 AM
RE: Mushroom/Donut 2 discussion - by warcrimes - 03-01-2018, 11:07 AM
RE: Mushroom/Donut 2 discussion - by Drago156 - 03-01-2018, 02:41 PM
RE: Mushroom/Donut 2 discussion - by Triacontakai - 03-01-2018, 07:21 PM
RE: Mushroom/Donut 2 discussion - by Dr Zoidcrab - 03-07-2018, 12:52 PM
RE: Mushroom/Donut 2 discussion - by warcrimes - 03-07-2018, 12:54 PM

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