05-26-2013, 11:26 AM
Soulguard - because I am a scrub. I don't know which wins out between it being a waste of a spell slot (for scrubs) or an overpowered get-out-of-jail free card (for scrubs). A shameful bear. It's a crutch I'll stop relying on soon, I promise.
Clown's Revenge - I can't not take it. Maybe I shouldn't, but nothing in this game gives me as much pleasure as lagging my way over to the Captain, dodging his laser shots, hammering the cluwne button and praying fervently until I hear that glorious honking.
Blink - combined with phase shift, Soulguard and an open teleport scroll window, I am an agile, uncatchable menace. I've thought about swapping it out for teleport, but the limited use of teleport intimidates me - alternately blinking and phase shifting means that I simply can't be caught in 90% of situations. I don't like finite resources.
Shocking Grasp - for borgs, kill targets and particularly dangerous opponents whose wrath would be hilarious and terrible if I dared simply cluwne them.
It's a pretty basic setup, but I do enjoy it. It gives me the flexibility to be agile and escape pursuit, the firepower to disable two or three opponents at a time, lets me entertain/torment the crew without simply being a murder machine, and there's nothing like fireball or animate dead that marks me out as a massively aggressive threat and incites Assistant mob frenzy.
Clown's Revenge - I can't not take it. Maybe I shouldn't, but nothing in this game gives me as much pleasure as lagging my way over to the Captain, dodging his laser shots, hammering the cluwne button and praying fervently until I hear that glorious honking.
Blink - combined with phase shift, Soulguard and an open teleport scroll window, I am an agile, uncatchable menace. I've thought about swapping it out for teleport, but the limited use of teleport intimidates me - alternately blinking and phase shifting means that I simply can't be caught in 90% of situations. I don't like finite resources.
Shocking Grasp - for borgs, kill targets and particularly dangerous opponents whose wrath would be hilarious and terrible if I dared simply cluwne them.
It's a pretty basic setup, but I do enjoy it. It gives me the flexibility to be agile and escape pursuit, the firepower to disable two or three opponents at a time, lets me entertain/torment the crew without simply being a murder machine, and there's nothing like fireball or animate dead that marks me out as a massively aggressive threat and incites Assistant mob frenzy.