02-27-2018, 09:51 PM
Security is supposed to arrest vigilantes based on the grounds that they have no authority to decide that someone is "valid" in the first place, and that vigilates are just as likely to be antags accusing people so they can attack them without crew interference, or worse, convincing the crew to attack their target.
The same goes for people who attack cuffed antag suspects as sec is trying to bring them in, it should be treated as assault (or murder if it goes that far).
Anyone with easily concealable murder gear. radbows, grenades etc.
The same goes for people who attack cuffed antag suspects as sec is trying to bring them in, it should be treated as assault (or murder if it goes that far).
(02-27-2018, 11:35 AM)Superlagg Wrote: I tend to give antags a lot of leeway in how they conduct their antagging; it's super shitty to obliterate someone just because they're technically a badguy, and it's often more fun to let them get started before taking them down.
However, I do have a few exceptions to this!
- Anyone with a c-saber. Unless they're using it to flood the hallways with monkey blood or replicated swords, they're not getting a first chance.
- Egunslingers. They're as effective at murder as they are boring to be murdered by.
- Teleporter / invisocrusher traps. Walking down the hall and suddenly exploding into gibs or ash or nuggets is not great!
- Nerdy Collins. But only because he doesn't need a grace period, he's deadly at any speed.
Pretty much, if you show promise that you'll be an interesting foe, or at least fun to vanquish at the height of your villainy, often I'll give you a pass.
Anyone with easily concealable murder gear. radbows, grenades etc.