02-27-2018, 10:45 AM
(This post was last modified: 02-27-2018, 11:16 AM by Drago156. Edited 2 times in total.)
Building off of what Technature had to say, deal with it.
If you want a better chance of losing someone, know what access your job has, know the pathways of the station, and use that to your advantage, I can guarantee no one is going to wait 10-15 minutes outside a room on you to leave it. Also, maint tunnels are super useful.
And mechanic traps are very shitty in general, with teleporters being probably the shittiest. You kinda ruined your own argument with that statement.
If you want a better chance of losing someone, know what access your job has, know the pathways of the station, and use that to your advantage, I can guarantee no one is going to wait 10-15 minutes outside a room on you to leave it. Also, maint tunnels are super useful.
And mechanic traps are very shitty in general, with teleporters being probably the shittiest. You kinda ruined your own argument with that statement.