05-25-2013, 06:12 AM
You could flip nuke mode around.
Give a code to the syndicates, and the new objective is turn on the station's self destruct mode. (IDK why all these space stations have a self destruct thing)
Require that several terminals throughout the station be activated before the station blows up, just like zeta used to have.
Add a syndicate portable generator that can power a room for an extended period of time but gives off radiation (which could be conveniently covered by the syndicates space armor) and you have a fix to the engineers being dumb. Each computer gets code entered, and then once all the computers say "yes blow the station up" all the crew die.
This could be a dumb idea, but since someone says remove the captain (which seems kind of meh) I figured I'd throw the idea out there.
Give a code to the syndicates, and the new objective is turn on the station's self destruct mode. (IDK why all these space stations have a self destruct thing)
Require that several terminals throughout the station be activated before the station blows up, just like zeta used to have.
Add a syndicate portable generator that can power a room for an extended period of time but gives off radiation (which could be conveniently covered by the syndicates space armor) and you have a fix to the engineers being dumb. Each computer gets code entered, and then once all the computers say "yes blow the station up" all the crew die.
This could be a dumb idea, but since someone says remove the captain (which seems kind of meh) I figured I'd throw the idea out there.