02-09-2018, 12:06 PM
(02-09-2018, 11:23 AM)Frank_Stein Wrote:(02-09-2018, 08:20 AM)Mordent Wrote: Y'all (with one exception) are missing the point of the thread.
(02-09-2018, 04:12 AM)amaranthineApocalypse Wrote: ... I'd like to suggest an experiment. ...
... couple of weeks...
The idea being discussed here is "what if we did this for a couple of weeks for <insert reasons>", not "let's remove security" or "how can we make people want to play sec?".
Personally, I'd be totally okay with this as an experiment, as well as various other short-term experiments to see how the community reacts to (in some cases) a fairly radically different game.
That's fair. If you wanna tweak around with how long of a leash you give to Sec when it comes to force and presence, I'm fine with that.
I just think this is all player issues rather than mechanical issues with the role in its current state
So do i, that's why i want to see how the community reacts when there's no security to fob things off on to. To determine the nature of the player issues. Speculation is all well and good, but there's three different ideas in this thread alone about what the issue actually is. This should either confirm or deny one of the major ones, which is that players just don't care at all when antags start to go on a rampage.