02-03-2018, 10:10 AM
(This post was last modified: 02-03-2018, 10:10 AM by Frank_Stein. Edited 1 time in total.)
(02-03-2018, 08:46 AM)Sitoutumaton Wrote: [*]How prone are arrivals and main hallways to depressurization?
I'm thinking, you handle hallways by not really enforcing them against depressurization, but having a lot of alternate junctions that can be used when main ones go down.
Personally, I think the main areas shouldn't be too crazy with their design, since it's a salvaged ship. It would make sense to keep the interiors of those things navigable, even if certain rooms were damaged and exposed to space.
Where you get labyrinthine is the way they're connected. Start with a main direct route from each wreck to it's neighboring wrecks. Then add ways to bypass having to go through wrecks you don't need anything from to get to the ones you do. Then damage some of those routes and add some work around's the damage and you've got a hellish tunnel network aka The Changelings playground.
Your Department should be relatively safe. It's having to travel between departments where all the danger should happen, and the limited supplies should be what necessitates that travel to occur.