01-21-2018, 05:53 PM
(01-21-2018, 05:06 PM)Nnystyxx Wrote: I find the idea of subverted laws + a bunch of law-implanted clones/crewmen to be absolutely terrifying and hilarious. I do have concerns whether it'd lean into the "trying to become a traitor" route if not careful but I think there might be potential safeguards against that.
However, I find it even more hilarious to imagine security forcibly law-implanting petty criminals to make them behave, up until an unrelated traitor subverts the AI and suddenly you have a bunch of lawless ne'er-do-wells with a thirst for revenge.
edit: also i support expensive and convoluted ai/borg cards that allow them to control a living body
There's plenty of electrical, radioactive, brain damaging and explosive deterrents built into the implant to prevent people from messing around with the AI laws while they're implanted.
I suppose somebody could get one put into their head every round just in case the AI gets rogued, but there's not much you can do about that code-wise, that's the sort of thing you have to leave down to the admins.
I'm still trying to figure out what would be the best way to distribute these. I like the idea of putting them into the robotics fabricators but there's the potential for people using them as mindslaves there. Even still, i'm half of the opinion that if somebody is willing to go to the effort of subverting the AI, manufacturing these implants, tracking people and bringing them to an optable without killing them and shoving one of these implants into their head all without getting caught and making sure nobody resets the AI they probably deserve their pseudo-mindslave army.