01-20-2018, 12:57 PM
One way to make armor better is to have them negate some of the more deadly parts of getting hurt, in exchange for getting more and more broken. Cop armor and hardsuits could prevent bleeding and lessen stuns from bullets, football gear could convert stamina loss from toolboxing into brain damage, and so on.
Mainly because I've found that much of the time, what kills you isn't so much the damage the attack causes, but the stuns and goodies those attacks inflict.
Mainly because I've found that much of the time, what kills you isn't so much the damage the attack causes, but the stuns and goodies those attacks inflict.