01-20-2018, 12:20 PM
(01-20-2018, 06:30 AM)Frank_Stein Wrote: "cool things about damage types"On the topic of a combat overhaul
First give each limb its own separate health pool. If a limbs health is emptied though methods discussed later in this post it should sever and soar off in a bloodied arc.
After that add more organs to every human mob and give them each a small function thats lost if that organ is destroyed or removed. For example, remove 50 max stamina for each lung that is destroyed. Or increase the time it takes for harmful reagents to go through you if your liver is destroyed or damaged. Im sure there are lots of organs and lots of little functions that could be added over time.
The damage types should work like this. Bludgeoning should do the most damage straight up damage but the least to organs and extremities. Piercing should do the least raw damage but should penetrate armor, do the most damage to organs but have very little effect on damaging limbs. and slashing should be a firm middle ground in terms of raw damage with the main draw being high bleed and high limb damage.
Dwarf fortress/rimworld are great sources of inspiration on the off chance that someone whos not only competent in DM but also wants to spend the time on what would undoubtedly be a massive and buggy patch decides to give this a shot.