01-20-2018, 12:53 AM
(This post was last modified: 01-20-2018, 12:54 AM by Frank_Stein. Edited 2 times in total.)
Aye, I agree to an armor overhaul, but it'll require a bit more finagling with damage types
How I'd go about it:
1. Separate brute damage into several catergories. Some examples could be
3. If we wanna get fancy, calculate armor separately for the head, torso, and limbs. Add armor options for all those, and let targeting different areas take into account your attack vs the armor for that area. Example would be aiming at a Sec officers arms or legs to get around their armored torso or head.
How I'd go about it:
1. Separate brute damage into several catergories. Some examples could be
- Bludgeoning: Dealt by heavy, blunt objects like toolboxes
- Piercing: Dealt by long sharp objects, shrapnel, projectiles
- Slash: Dealt by cutting objects, knives, swords
3. If we wanna get fancy, calculate armor separately for the head, torso, and limbs. Add armor options for all those, and let targeting different areas take into account your attack vs the armor for that area. Example would be aiming at a Sec officers arms or legs to get around their armored torso or head.