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[Feature] Pipebombs into Igniter/Signaller Assemblies and Proxy Assemblies
#19
(12-03-2017, 01:19 AM)ZeWaka Wrote: Hey so did the duplication bug get fixed?
Huh, there really is another duplication bug about, but I can't find any version in which the bug doesn't trigger. Even the fresh pull from git has the problem. So it might actually be in the very gameplay-code itself. I'll try and fix this while I am working on this, but also I will post a bug-report for proper validation.

If things worked properly, when you make an assembly (timer/igniter, signaller/igniter, signaller/timer I think it all of them) and then wrench it to break it apart, the assembly should disappear and the components should spawn at your location.
But if you hold the assembly in your hand while you do this, the parts appear, but the assembly REMAINS!!!! Worse, it can be used: a beaker can be attached, the pile of components can be 'summoned' but using the wrench again...

Minor setback, work goes on.
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RE: [Feature] Pipebombs into Igniter/Signaller Assemblies and Proxy Assemblies - by The Grim Sleeper - 12-15-2017, 12:40 PM

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