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Changing up miscreants
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(11-29-2017, 08:35 PM)Vitatroll Wrote: Redo miscreants and make them toothless traitors that can griff but not kill.

Please no
(11-29-2017, 08:41 PM)Frank_Stein Wrote: Combine the concepts of gangs and miscreants. Add them to all round types

Gangs now share miscreant like goals running parallel to the round. Do they help or hinder the antags/crew, do they work on their goals, or just fuck around?

Can freely harm other gangs that exist
Every round would be too much, 25% chance of appearing would be better
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Messages In This Thread
Changing up miscreants - by Vitatroll - 11-29-2017, 08:35 PM
RE: Changing up miscreants - by Frank_Stein - 11-29-2017, 08:41 PM
RE: Changing up miscreants - by warcrimes - 11-29-2017, 09:32 PM
RE: Changing up miscreants - by Maegor - 11-30-2017, 06:25 AM
RE: Changing up miscreants - by Frank_Stein - 11-30-2017, 08:07 AM
RE: Changing up miscreants - by Gannets - 11-30-2017, 08:11 AM
RE: Changing up miscreants - by Frank_Stein - 11-30-2017, 08:16 AM
RE: Changing up miscreants - by Vitatroll - 12-01-2017, 03:46 PM
RE: Changing up miscreants - by babayetu83 - 12-01-2017, 06:19 PM
RE: Changing up miscreants - by Technature - 12-02-2017, 02:05 AM

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