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Changing up miscreant objectives
#5
I think it's important to note that there is a certain robust spirit to ss13 that I think should be kept alive in some form.

Rather then completely ditching the traitory sounding miscreant objectives, what if they were optional "Misdemeanors" that characters might be enticed to commit.

Perhaps talking to a certain terrible William (You may know him by another name) at a seedy diner could "inspire" crewmen with unlocked objectives.

For instance you need to "prove" to him that you're trustworthy by being set to arrest in exchange for drugs, or give him a specific object in exchange for cash.

Basically CRIME the minigame.
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Messages In This Thread
Changing up miscreant objectives - by Flourish - 11-22-2017, 09:05 PM
RE: Changing up miscreant objectives - by atomic1fire - 11-23-2017, 06:27 PM
RE: Changing up miscreant objectives - by locusts - 11-24-2017, 03:15 PM
RE: Changing up miscreant objectives - by locusts - 11-24-2017, 04:00 PM
RE: Changing up miscreant objectives - by Maegor - 11-26-2017, 11:53 AM
RE: Changing up miscreant objectives - by Maegor - 11-30-2017, 06:26 AM

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