11-04-2017, 03:29 PM
Resurrecting this thread because I've had a few spy-thief rounds recently and ended up feeling a little underwhelmed by it. I think it's good but could still use some tweaking. Couple of things I think could improve it right off the bat:
- I'm not sure the traitor item scaling is working properly, it's still easy to luck out and get a powerful rampage weapon right from the start with even a non-hot item. At the very least, surplus crates should probably be taken out of the loot pool at any point because that's a little ridiculous.
- I don't think spy-thieves should show up in mixed rounds, or without at least one other spy-thief spawning (though the latter is only an issue with a fairly low population). With no other spy-thieves to challenge/hunt their entire modus operandi is gone and all they have left is rolling around grabbing easy bounties and building up a metric ton of traitor gear.
- I'm not sure the traitor item scaling is working properly, it's still easy to luck out and get a powerful rampage weapon right from the start with even a non-hot item. At the very least, surplus crates should probably be taken out of the loot pool at any point because that's a little ridiculous.
- I don't think spy-thieves should show up in mixed rounds, or without at least one other spy-thief spawning (though the latter is only an issue with a fairly low population). With no other spy-thieves to challenge/hunt their entire modus operandi is gone and all they have left is rolling around grabbing easy bounties and building up a metric ton of traitor gear.