09-25-2017, 03:56 PM
(09-25-2017, 01:13 PM)Frank_Stein Wrote: I'd imagine that the 0 to -99hp remains the same, while the -100 to -200 range means you're less likely to die outright, but can't really help yourself escape or fight back. You'll be at the mercy of a rescue party to intervene.
Bleed damage would probably be about the same, so if the person is still bleeding profusely, you'd be more or less safe leaving them to bleed to death.
This could be fun for the attacker, since the it'll give them a lot more wiggle room to:
- Finish the person off with a few more wacks/shots to take them below -200
- Get them bleeding badly enough that they can let blood loss kill them
- Spend a bit of time gloating over the victim without having to worry about them fighting back
- Take advantage of their vulnerable state to kidnap and move them somewhere kill them or heal them back up for gimmicks
I dunno. To me, it sounds like everyone would just pick 1, so the actual effect of it would just be requiring antags to spend more ammo per kill or forcing them to carry around a second weapon for administering the coup de grace. 2 doesn't really seem like a desirable option for antags, and 3 and 4 are straight out, since most people just immediately commit suicide when they're at the mercy of an antag anyway.