09-20-2017, 12:43 AM
(This post was last modified: 09-20-2017, 01:21 AM by The Grim Sleeper.)
Update:
Al the new assemblies start with the sound\weapons\armbomb.ogg and have a a 5 second delay before blowing up.
Update:
Added the timer/igniter/pipebomb anyway. Fuque da pohlees!
So regarding the detonator glitch:
I can go in 1 of 2 ways:
1) Allow both the pipebombFrame or a full pipebomb to be added to an assembly. This allows full compatibility with the already present pipebombs (like the ones from traitor-items list). But then that glitch will stay.
or
2) Disallow full pipebombs to be added to an assembly and try and figure out a way to reassemble the pipebombFrame to its old state.
Al the new assemblies start with the sound\weapons\armbomb.ogg and have a a 5 second delay before blowing up.
Update:
Added the timer/igniter/pipebomb anyway. Fuque da pohlees!
So regarding the detonator glitch:
I can go in 1 of 2 ways:
1) Allow both the pipebombFrame or a full pipebomb to be added to an assembly. This allows full compatibility with the already present pipebombs (like the ones from traitor-items list). But then that glitch will stay.
or
2) Disallow full pipebombs to be added to an assembly and try and figure out a way to reassemble the pipebombFrame to its old state.