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Inter-Departmental Cooperation (co-op)
#19
(09-11-2017, 02:14 PM)Nnystyxx Wrote:
(09-11-2017, 12:44 PM)ferriswheel1 Wrote:
(09-11-2017, 12:03 PM)Cyfarfod Wrote: *IF* these were the only two choices, would people prefer-

Robotics can make cool synthetic limbs/eyeballs/implants/STUFF that aids in specific jobs (radiation resistance implant?  eyeball implant that replaces goggles?  robot limb that holds a shitload of water and lets you skip carrying a watering can?  assume this also means automated  bots to do specific things, like watering plants or collecting ore and dropping it in the nani-crucible.)

OR

Scientists/mechanics/engineers/someone make components that the roboticist then assembles into the finished product which is then given to the people that need it?

How BIG do we want the supply chain to be?

I'd go with more implants, cooperation doesn't necessarily mean that you have a massive supply chain. Robotics could use more varied implants, especially ones useful to miners and QM's. Some useful implants for miners could be:
  • Plasma cutter eye implants 
  • Drill arm replacement
  • Automatic mining scanner/meson eye implants.
  • Implanted jet pack/jet boots
  • Oxygen recycler implant
  • Ore scoop/satchel arm replacement
  • Hydraulic Crate-lifting claw arm replacement 

i add my vote to implants, there's code for usable implants that work like powers (eye lasers made with erebite) and existing background icons for using said implants

Agreed, I also think it'd be cool if humans could have one non-limb-replacing implant, sort of like how borgs get modules. Then you're stuck choosing- do I want implanted oxygen reserves? Do I want radiation resistance? Do I want a built-in defib for when I go crib? Do I want, do I want, do I want? Limiting it to one means genetics stays relevant, as while that is more random (at round start, at least) you can have a several of them.
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RE: Inter-Departmental Cooperation (co-op) - by Cyfarfod - 09-11-2017, 02:19 PM

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