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[Feature] New traits! (9 traits! More phobias!)
#24
(09-02-2017, 12:53 AM)Crystalwarrior Wrote: The thing is you are absolutely required to have a negative trait to even get one of the positives, though I completely understand your concern.

However, most of these traits only affect hand to hand combat save for athletic and glass cannon - these two might need to be rethought possibly?

I should add some major and minor negatives as well like phobias and other things

EDIT: Another alternative I could consider is to remove the starting point altogether, so if you want ANY positive trait you have to have a negative trait accompanying it?

Yeah, I know how the point system works, but it still seems like a balancing game and doesn't really go with the spirit of the other traits. It doesn't seem fun or right if some guy gets one of these traits at round start just because he clicked a couple things in the character setup menu. Hand to hand combat is still a really big part of all combat, and I don't think Meathead or Big Bruiser really reflect that with the benefits they'd provide and how easy it would be to get them (again, at round start).
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Messages In This Thread
RE: [Feature] New traits! - by ZeWaka - 08-31-2017, 08:36 AM
RE: [Feature] New traits! - by Crystalwarrior - 08-31-2017, 10:48 AM
RE: [Feature] New traits! (6 traits! Matrix dodge flip!) - by Flourish - 09-02-2017, 09:45 AM

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