[Feature] New traits! (9 traits! More phobias!) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] New traits! (9 traits! More phobias!) (/showthread.php?tid=9266) Pages:
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[Feature] New traits! (9 traits! More phobias!) - Crystalwarrior - 08-31-2017 This PR adds several new traits, namely: (note: all [thing] things cannot be used with each other - you can only have one out of all of these!)
Planned traits:
More traits to come. Thoughts? RE: [Feature] New traits! - ZeWaka - 08-31-2017 actually pretty cool my dude RE: [Feature] New traits! - Crystalwarrior - 08-31-2017 Update! Added Jailbird. RE: [Feature] New traits! (5 traits so far!) - Frank_Stein - 08-31-2017 I like Fallout body type style ones with clear pros and cons. Nice RE: [Feature] New traits! (5 traits so far!) - Crystalwarrior - 08-31-2017 I'm thinking of implementing prosopagnosia, but the trouble with that is essentialy replacing human's .name var just for one specific person. Is that even possible? RE: [Feature] New traits! (5 traits so far!) - ZeWaka - 08-31-2017 We have something similar with ghostdrones. It obscures how they look, their name, and everything about them. It's kinda hacky though, but it could be done. RE: [Feature] New traits! (5 traits so far!) - Crystalwarrior - 08-31-2017 Code is sadly unavaliable in the 2016 repo, though. RE: [Feature] New traits! (5 traits so far!) - ZeWaka - 08-31-2017 (08-31-2017, 12:57 PM)Crystalwarrior Wrote: Code is sadly unavaliable in the 2016 repo, though. If you think the ghostdrone effect would be what you want, if you want that just include a note in the trait like "TODO: ADD GHOSTDRONE VISUAL EFFECT HERE." RE: [Feature] New traits! (5 traits so far!) - Crystalwarrior - 09-01-2017 Alright! I'll make Prosopagnosia only affect examine text for now, maybe come up with a separate hacky solution. RE: [Feature] New traits! (5 traits so far!) - Grumpchkin - 09-01-2017 I think Athletic might need a drawback since just flat out improved stamina pool and regen sounds a bit op. The others sound ok since they've got clear drawbacks. RE: [Feature] New traits! (5 traits so far!) - Crystalwarrior - 09-01-2017 That's a fair point. Perhaps some sort of damage nerf? RE: [Feature] New traits! (5 traits so far!) - NateTheSquid - 09-01-2017 athletes do drugs and stuff right? maybe something with overdoses being more likely, or starting with an addiction or two, or just an improved chance of random cardiac failure RE: [Feature] New traits! (6 traits! Matrix dodge flip!) - Crystalwarrior - 09-01-2017 Updated! Added Matrix Flopout and tweaked Athletic trait to change your maxHP to 80. RE: [Feature] New traits! (6 traits! Matrix dodge flip!) - LuigiThirty - 09-01-2017 If you’re Athletic, taking drugs that boost your stamina regen should give you a chance of cardiac failure? That would be like being a roid fiend. Or hell, a separate Roid Rage trait that boosts your punch damage/causes cardiac failure. RE: [Feature] New traits! (6 traits! Matrix dodge flip!) - ZeWaka - 09-01-2017 You probably want to check if stance != dodge before triggering the matrix flip message stuff. Also, could pose an issue with chems like stimulants. |