Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Feature] New traits! (9 traits! More phobias!)
#22
Going to just quote some posts from other threads that are better at articulating what I think:

(05-28-2015, 02:43 AM)Frank_Stein Wrote: I like positive ones that have small little perks, like cat-eyes because it's not overly powerful, doesn't change too much how other people engage you.

(05-28-2015, 09:01 AM)UrsulaMejor Wrote: personally, I really do come on the side of traits being cosmetic more than anything else. "traits" feel like they should just be fun bonus junk, not essentially changing how you play the game

(05-28-2015, 10:29 PM)Dauntasa Wrote: I mean, I may very well be alone in thinking this, but in my mind one of the things that makes SS13 entertaining is that everything starts off relatively normal each round. The entertainment value comes from the ways in which everything devolves into chaos. If you see a fat ant-man with robot arms there's a story behind it. Something happened to that dude over the course of the round. It loses a lot of its impact if the story is just "he set the 'fat' and 'ant' traits in his profile at the start of the game". If the round starts off as a clusterfuck it's not funny. So yeah, in my opinion minor shit like cat eyes is just fine, but the other stuff I don't really like.

I mainly have an issue with the first four (Glass Canon especially), since combat is so common, and having an advantage in things like damage, health, or stamina (even if they're supposedly balanced by negatives) can be very OP. I also don't want to deal with people who will figure out how to game these traits (which will definitely happen).
Reply


Messages In This Thread
RE: [Feature] New traits! - by ZeWaka - 08-31-2017, 08:36 AM
RE: [Feature] New traits! - by Crystalwarrior - 08-31-2017, 10:48 AM
RE: [Feature] New traits! (6 traits! Matrix dodge flip!) - by Flourish - 09-01-2017, 07:04 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)