Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make genetic stability less shitty
#30
(07-01-2017, 08:17 PM)atomic1fire Wrote:
(06-26-2017, 08:04 AM)Maegor Wrote:
(06-25-2017, 03:59 PM)Lord Birb Wrote: [align=justify]
  1. Add a drug or medicine that helps negate it. This would probably have to be difficult to make, have negative side effects, and/or be very addictive to balance it out. It could work by either outright restoring genetic stability without removing mutations, or just stopping the negative effects of low stability from occurring as long as you have it in your bloodstream, forcing you to keep taking it if you want to go on a superpowered murderspree.
Forcing you to keep taking would be more interesting

I don't think it would ever happen, but I think it could be fun if there was a zlevel method of inducing perfect genetic stability. Like you strap someone to a surgery table in some odd telescience location and shoot them with a giant radiation laser, constantly checking to make sure the thing doesn't suddenly break, plus you've injected them with a SERUM that can only be found in that area. After that you're free to show off the super hulk to the world, if they've survived the process.

Not necessarily as the sole way to make stability suck less, but a completely silly mad scientist route.

A stability Drug would make the most sense on the station.

I for one vote for the mad science route, especially if you can get a copy of the mutation laser using mechanics and install it on station. It'll have to have a certain amount of time you can use it on a non juiced up person without killing them or it'll just be a fancy death ray.
Reply


Messages In This Thread
Make genetic stability less shitty - by Lady Birb - 06-25-2017, 03:59 PM
RE: Make genetic stability less shitty - by Camnui - 07-01-2017, 09:44 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)