Make genetic stability less shitty - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make genetic stability less shitty (/showthread.php?tid=8983) |
Make genetic stability less shitty - Lady Birb - 06-25-2017 Right now, the genetics stability system is, if you will forgive my crassness, completely fucking bullshit. If you have even slightly less than 100 stability, than your mutations will backfire more often than they work, making injectors completely fucking useless and making certain mutations like synchronized biomass manipulation completely fucking suicidal to use. I would go as far as to say that the old system where having very low stability would instagib you is better because at least under that system you would have to be abusing injectors for any of the negative effects to occur. I have a few potential (heh) solutions for this:
RE: Make genetic stability less shitty - Frank_Stein - 06-25-2017 Number 2 is something I've been clamoring for awhile. I'm not the hugest fan of backfiring powers as much as I was for cronenberging into a horrible non-human mutant. RE: Make genetic stability less shitty - awfulworldkid - 06-25-2017 If you aren't the (only) geneticist, a good geneticist should be adding chromosomes into you directly (with the scanner) instead of using injectors with the same genes as your potential. The other two, on the other hand, are VERY needed. RE: Make genetic stability less shitty - Maegor - 06-26-2017 (06-25-2017, 03:59 PM)Lord Birb Wrote: [align=justify]Forcing you to keep taking would be more interesting RE: Make genetic stability less shitty - New525 - 06-26-2017 It would be nice to have some way of slowly dispering a chem into yourself were it addictive RE: Make genetic stability less shitty - Camnui - 06-26-2017 (06-26-2017, 11:42 PM)New525 Wrote: It would be nice to have some way of slowly dispering a chem into yourself were it addictive the two standard ways are injector belts and vap-o-matics IIRC RE: Make genetic stability less shitty - cyberTripping - 06-27-2017 I'm now imagining mutants who have traded things like vision and stability for raw power, wearing vapor masks and VISOR goggles to make up for their new weaknesses. Yeah I'm keen on this idea. RE: Make genetic stability less shitty - babayetu83 - 06-27-2017 i dont really like the idea of being reliant on a chem why cant the stability system just be made to not be unfun RE: Make genetic stability less shitty - Maegor - 06-27-2017 (06-27-2017, 03:44 AM)babayetu83 Wrote: i dont really like the idea of being reliant on a chem Because superpowered hulks are not really fun. -Maegor RE: Make genetic stability less shitty - Ed Venture - 06-27-2017 (06-27-2017, 07:39 AM)Maegor Wrote:(06-27-2017, 03:44 AM)babayetu83 Wrote: i dont really like the idea of being reliant on a chem Says you. RE: Make genetic stability less shitty - Lady Birb - 06-27-2017 (06-27-2017, 07:39 AM)Maegor Wrote:(06-27-2017, 03:44 AM)babayetu83 Wrote: i dont really like the idea of being reliant on a chem That is what mutadone darts are for. RE: Make genetic stability less shitty - YoukCat - 06-27-2017 (06-27-2017, 07:39 AM)Maegor Wrote:(06-27-2017, 03:44 AM)babayetu83 Wrote: i dont really like the idea of being reliant on a chem I for one like superpowered hulks RE: Make genetic stability less shitty - Maegor - 06-27-2017 (06-27-2017, 01:59 PM)Lord Birb Wrote: That is what mutadone darts are for.Well it is hard to hit them when they can run faster than the dart but I do not think this is the right place for this discussion. RE: Make genetic stability less shitty - Noah Buttes - 06-27-2017 (06-27-2017, 03:25 PM)Maegor Wrote:(06-27-2017, 01:59 PM)Lord Birb Wrote: That is what mutadone darts are for.Well it is hard to hit them when they can run faster than the dart but I do not think this is the right place for this discussion. Then the problem is that darts are too slow. RE: Make genetic stability less shitty - atomic1fire - 06-27-2017 (06-27-2017, 04:11 PM)Noah Buttes Wrote:(06-27-2017, 03:25 PM)Maegor Wrote:(06-27-2017, 01:59 PM)Lord Birb Wrote: That is what mutadone darts are for.Well it is hard to hit them when they can run faster than the dart but I do not think this is the right place for this discussion. Add mutadone grenades. Or perhaps just give chemistry grenade casings back. Mutadone grenades would at least serve a dual purpose of bulk healing rad mutations and serving as area denial weapons for rudelord mcrampage. |