06-25-2017, 03:59 PM
Right now, the genetics stability system is, if you will forgive my crassness, completely fucking bullshit. If you have even slightly less than 100 stability, than your mutations will backfire more often than they work, making injectors completely fucking useless and making certain mutations like synchronized biomass manipulation completely fucking suicidal to use. I would go as far as to say that the old system where having very low stability would instagib you is better because at least under that system you would have to be abusing injectors for any of the negative effects to occur. I have a few potential (heh) solutions for this:
- Make the negative effects not occur until you are below 50 stability. Now you can take one of the really good mutations like SMES human or optic energizer without all of your mutations suddenly becoming more useless than a clown who takes their shoes off.
- Add a drug or medicine that helps negate it. This would probably have to be difficult to make, have negative side effects, and/or be very addictive to balance it out. It could work by either outright restoring genetic stability without removing mutations, or just stopping the negative effects of low stability from occurring as long as you have it in your bloodstream, forcing you to keep taking it if you want to go on a superpowered murderspree.
- Make empowered/synchronized/whatever versions of mutations already in your potential not cost stability. I don't see why it isn't already like this, considering that after the change to genetic stability, as I mention above, synchronized biomass manipulation is going to instakill you just as quickly as the non-synchronized version. Feels more like an oversight than anything.