06-21-2017, 04:29 PM
Aye, I think this is much better now. At least as a roboticist/mechanic because as it was, it was hellishly annoying and slow to drag anything and trying to use alternate transport was even slower still unfortunately.
Really if you want people to use things to move things, you need to make transports more effective/quicker/convenient than just pulling it, not pulling more annoying. Cargo transporters and teleport pads are pretty good ways to move bulk things, but they're set up to mostly departments that need things from mining moreso than QM iirc. And god knows the last time mining ever sent something to someone onstation. The belt delivery system is a mess and doesn't output to places securely, conveniently, and sometimes reliably. Mulebots are slow as heck murder-rollers that deliver more blood than supplies.
Compare these things to any round where a mechanic bothers to set up teleport components around the station. I always see them under heavy use once it's established that they dont lead directly into a crusher, with them turning the station into a telepad highway for both people and boxes alike.
Really if you want people to use things to move things, you need to make transports more effective/quicker/convenient than just pulling it, not pulling more annoying. Cargo transporters and teleport pads are pretty good ways to move bulk things, but they're set up to mostly departments that need things from mining moreso than QM iirc. And god knows the last time mining ever sent something to someone onstation. The belt delivery system is a mess and doesn't output to places securely, conveniently, and sometimes reliably. Mulebots are slow as heck murder-rollers that deliver more blood than supplies.
Compare these things to any round where a mechanic bothers to set up teleport components around the station. I always see them under heavy use once it's established that they dont lead directly into a crusher, with them turning the station into a telepad highway for both people and boxes alike.