The New Pulling Gripe Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: The New Pulling Gripe Thread (/showthread.php?tid=8941) Pages:
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The New Pulling Gripe Thread - Cirrial - 06-20-2017 Hi. It's me, renegade coder Cirrial. Grr, etc. For those of you who just joined us, the game has had a mechanic involving pulling items behind you. For a long time, this meant that you could move at normal speed while dragging anything behind you, be it a screwdriver, a bee, a friend, your unconscious victim, a crate full of unconscious victims, or what have you. In an effort to promote use of the many ways to transport goods through the station, a change was made that meant humans dragging items would be slowed based on the heaviness of the item. To combat the problem with incredibly speedy abductions, it was made so that prone humans "weighed" more than standing ones (you can imagine dragging someone on the floor is slower than sort of frog marching them along behind you, I'm sure). The community was divided on these changes. The coders agreed that there was enough community unhappiness that a partial revert would be done. The functionality is not completely gone, but is toggled off by default except in the following instances:
So I am opening another poll. Another one. Here we go, people. I am not including "remove the delay when pulling unwilling people" as an option because this particular nerf is not open for debate. You want to speedily abduct people, figure out a smarter way of doing it. Oh, right, and there will be consequences if someone decides the appropriate way to provide feedback here is to go on a long fuck-you rant against the coders. RE: The New Pulling Gripe Thread - ferriswheel1 - 06-20-2017 The main reason people seem to want heavier objects (such as crates and lockers) to be difficult to pull is the severe under use of some very interesting transport systems for bigger objects. The pulling nerf was, I think, partly to encourage more use of these. Transport Systems
RE: The New Pulling Gripe Thread - Sundance - 06-20-2017 Agreed with ferriswheel. The transport system would need to be looked at. That said, I'm a fan of reducing the pulling speed of the big offenders, but only minorly. Like frank said in the previous thread, you should be able to catch up with someone dragging something. And only the big offenders. And I mean minorly, it should be the same slowdown as what was like to pull a cart. Everything else (exluding human mobs) should be normal speed. RE: The New Pulling Gripe Thread - Frank_Stein - 06-20-2017 (06-20-2017, 07:29 AM)Sundance Wrote: Agreed with ferriswheel. The transport system would need to be looked at. Yeah, that's my position and one I think people who hated the orginal change could agree with RE: The New Pulling Gripe Thread - Wire - 06-20-2017 I think this revert is already a reasonable compromise between the original change and a complete revert. Keep it as is in my opinion. RE: The New Pulling Gripe Thread - Musketman12 - 06-20-2017 cirrial for bestmin RE: The New Pulling Gripe Thread - Ed Venture - 06-20-2017 (06-20-2017, 07:44 AM)Wire Wrote: I think this revert is already a reasonable compromise between the original change and a complete revert. Keep it as is in my opinion. I'm with Wire. Keep it as is now and let's move on. RE: The New Pulling Gripe Thread - Sundance - 06-20-2017 I'm honestly for the democratic approach. If people feel this is the best method, then fair enough. However the points that ferriswheel's make are still pretty relevant and perhaps are suited for a different thread. ninjaedit: I still think disabling the sprint function when dragging things would tackle the issue of "sudden theft syndrome" as it would mean the victim would be able to sprint after the player, while not limiting the function of people dragging things as a whole. RE: The New Pulling Gripe Thread - Frank_Stein - 06-20-2017 (06-20-2017, 12:47 PM)Sundance Wrote: ninjaedit: I still think disabling the sprint function when dragging things would tackle the issue of "sudden theft syndrome" as it would mean the victim would be able to sprint after the player, while not limiting the function of people dragging things as a whole. I wouldn't mind this either. Currently the system stops drive by kidnappings, but large scale theft of crated/lockered goods is still unaddressed RE: The New Pulling Gripe Thread - Mordent - 06-20-2017 Hi, it's me, someone who was adamant that the original pretty severe pull penalties were okay (barring random items that were missed as exceptions). I'm fine with it mostly being reverted (to its now current state). I have the following questions/suggestions:
RE: The New Pulling Gripe Thread - Frank_Stein - 06-20-2017 Lying down to annoy an arresting officer is hilarious though RE: The New Pulling Gripe Thread - Ed Venture - 06-20-2017 (06-20-2017, 03:32 PM)Frank_Stein Wrote: Lying down to annoy an arresting officer is hilarious though Yeah I am ok with that. AS a officer gives me more of a reason to beat them up and give them more time in the brig for resisting arrest RE: The New Pulling Gripe Thread - Noah Buttes - 06-20-2017 long fuck-you rant against the coders. RE: The New Pulling Gripe Thread - Dr Zoidcrab - 06-21-2017 This is a good compromise, it makes it possible to catch up with abductions without making them impossible, I'm also ok with the idea of it being applied to all crates and lockers, and other large objects. RE: The New Pulling Gripe Thread - Paineframe - 06-21-2017 I like that the coders are trying to encourage people to use the alternate methods of transporting objects, but it boils down to a simple question: how often do you send things to someone else, and how often does someone else send things to you? In spite of the supply request consoles everywhere and the supply request program in every PDA, the most common method of ordering things from QM is still to go get all-access, wordlessly run into Cargo, shove the QM out of the way, and order whatever you want yourself. |