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Martian Mode
A little addendum on how the cruiser could perhaps work, specifically it's weapons and teleporter. I thought up a few that fitted the martians nature as bio-technology users. 

Sundance's idea about the cruiser having a central "power-core" that would act as the health-bar for the cruiser is excellent, as the current cruisers don't currently have a way to fully destroy them. I also think a few upgrades for the cruiser, costing bio-matter, would be interesting, I'll take some time to think some up.  


Cruiser Equipment 


Bio-Acid Cannons: 

The cruiser's main guns, fixed forward. They fire giant globs of concentrated digestive enzymes and molecular acid, drawn from the biological starship's stomach-equivalent. 

These projectiles deal large amounts of damage to pods, and massive damage to players. After flying a long enough distance, or upon hitting a wall, the projectile will disperse into a large radius molecular acid foam that will eat through walls, floors, and anything else in the way. 

Players killed by the Bio-acid foam will be reduced to skeletal remains, providing reduced bio-matter and no psi-matter, making the cannons a poor choice for completing the martians' objective. 

Essentially, it's an acidic version of the pod artillery system, with the added caveat that it's only best used in the direct defense of the cruiser. 


Nematocyst Launcher: 

Point-defence for the cruiser, with a 360 degree firing arc around the ship.

The Nematocyst Launcher shoots a single stinging needle, tipped with martian neurotoxin. Upon being hit the target is injected with the neurotoxin, which will KO most spacemen within a few minutes.

The nematocyst can be left to fire automatically against targets, or be manually fired by the cruiser's crew, with manual firing granting a reduced cooldown on shots. 

The main disadvantage of the nematocyst launcher is it's long cooldown, and it's uselessness against pods. It's best employed to silently take out an unaware target in space, or defend the cruiser against lone boarders. 


Martian Psi-Porter: 

A crew teleporter for the Martians. Possibly, this could be acquired as an upgrade, meaning the focus is more on infiltration from space and the cruiser. 

Used from the engineering pod, it is controlled with a blob-overmind style interface. The martian operating the teleporter can look around the station, beam martians up or down, and create portals, similarly to the science teleporter. Humans and other non-martian lifeforms appear on the overview only as vague silhouettes.  

The teleporter can only directly teleport targets biologically recognized as martian. Whilst this means that abductees must be brought back via portal, it also means that assistant who replaced his arm with a tentacle is fair game for abduction.
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