06-11-2017, 02:22 PM
(This post was last modified: 06-11-2017, 02:25 PM by ferriswheel1. Edited 2 times in total.)
If anything, the Biomancer seems fairly underpowered, and very lacking in punchy abilities outside of support. Maybe they could be given bonuses to piloting the cruiser? Overseeing a gigantic bio-mechanical warship seems fitting given their status as biologists.
I'd also suggest rolling most of their chemical-based abilities into a special flamethrower-style piece of gear, renamed as a "chem-thrower" or "bio-thrower".
The chemthrower would accept large capsules (Similar to the fuel tanks accepted by flamethrowers) of various different chemicals to spray both over stuff. For example:
I'd also suggest rolling most of their chemical-based abilities into a special flamethrower-style piece of gear, renamed as a "chem-thrower" or "bio-thrower".
The chemthrower would accept large capsules (Similar to the fuel tanks accepted by flamethrowers) of various different chemicals to spray both over stuff. For example:
- Vicerite Foam Capsule:
- Martian Brew Capsule:
- Mind-Breaker Capsule:
- Bio-Regeneration Capsule:
- Nerve-Toxin Capsule:
- Incendiary Capsule
- Molecular Acid Capsule: