Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
VR + its Z-space: Why does it honestly still exist?
#7
(06-07-2017, 11:45 AM)Arborinus Wrote:
(06-07-2017, 11:39 AM)Frank_Stein Wrote: If VR could be retooled into something that is easier to jump into and out of while still being engaged with the rest of the station, you might see it used more often.

*cough*

I would like to see VR just completely reworked to be smaller and have different things in it besides a kart track. I've heard there was a gun simulation and a wizard simulation?

TV's were placed all over Cog2 with the intent of letting people watch VR but 1. no one goes there 2. sitting and watching a tv takes focus from your character and leaves you sitting still for people to mess with you. Similar problem with actually entering VR.

I still love that idea

Yeah. I almost wanna say VR stuff should be retooled into something more like Augmented Reality. Like, there would either be a dedicated holochamber of sorts that you load scenarios into, or bits of equipment like AR goggles, suits, and weapons that you put on and have the game situations projected onto the station itself

Only problem is it would seriously hamper on the destructiveness you could do in a consequence free environment

(06-07-2017, 11:46 AM)locusts Wrote: VR would work much better as a training ground for antag roles.

Not just that, but training rooms for surgery, chemistry, atmospherics and other complicated systems

Not necessarily where you'd have unfettered access to screw around, but where you get a guided tutorial on the basic ideas and how to apply them to the real deal
Reply


Messages In This Thread
RE: VR + its Z-space: Why does it honestly still exist? - by Frank_Stein - 06-07-2017, 11:57 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)