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State Of The Goonion - Communication is key!
#49
As per communication; it would be nice to know why some things are put squarely in the rejected patches subforum.

All the patches in that current subforum for the most part have no reason as why they are there, no comment from admin as to why they were rejected. This is disheartening, considering some of the code was either hard worked on, or seemed like it would contribute to the game.

Example of one that is an obvious bad patch:
https://forum.ss13.co/showthread.php?tid=7093
(changes the effects of Candy Corn for one user. A good standard on what's bad imo, no offense Arborinus)

Example of one that is not obvious at all
https://forum.ss13.co/showthread.php?tid=6365
(Can set different levels of contraband in security)

Just a small comment from a coder as to why it's rejected, such as "Insufficient" or "Concept already worked on" or "Pretty stupid" or "doesn't add anything to game" would not go amiss for the general public.
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RE: State Of The Goonion - Communication is key! - by Sundance - 05-31-2017, 04:53 AM

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