05-24-2017, 11:01 AM
(05-24-2017, 09:21 AM)Roomba Wrote: Personally I subscribe to the newfangled millennial idea that random, unavoidable instadeath thrown at you by the game itself is a design feature that should be avoided.Lol. Roguelikes and PAC Adv. games loved to give you a glimmer of hope only to rip off your head and shit down your throat. Well, you're right on millennial if you mean the generation, as that goes back to 1982 or so.
Anyways, the only problem I have with a critter getting crushed in a door is how hacky doors work in general.
If you block a door for past it's auto-close signal being sent, the door stays open indefinitely. From then on, every time someone walks through it, it has a chance to crush them (if that's enabled) - resulting in you getting crushed by a door that's been open for 30 minutes. That's dumb.
There's also how the autoclose works in general. IIRC, when you open a door the autoclose timer starts. If you close the door yourself, the door will still 'close' itself. If you open a door, close it, and open it again - it still uses the first autoclose timer, so the door can shut in your face.
This mean you can't be absolutely safe without waiting at most doors to see if the autoclose timer is already set. You also have to close then reopen every open door you pass through if you want to be absolutely safe.
If yer gonna remove critter crushing, then remove door crushing altogether. I sorely miss being able to close doors on myself.