05-23-2017, 01:33 PM
(This post was last modified: 05-23-2017, 01:52 PM by Frank_Stein.)
I was working on something like that at one point. Basically I was thinking there should be three tiers to some abilities, and then single tier things along a certain branch
An example would be 3 tiers that each increase camera view range, compared two a single tier for each of the vision modes.
Something like that could work along the waypoint tiers, since they both deal with AI's abilty to alert people.
My trees were something like, Surveillance (Dealing with AI's abilty to gather info) Stewardship (Dealing with AI's abilty to directly help run the station) and Subterfuge (Dealing with AI's abilty to thwart threats through various means)
An example would be 3 tiers that each increase camera view range, compared two a single tier for each of the vision modes.
(05-23-2017, 01:30 PM)misto Wrote: give the ai the power to draft special alert announcements that are accompanied by a noise. you know, like when you spot a blob but the humans arent paying attention to the radio chatbox. put a cooldown timer on it.
Something like that could work along the waypoint tiers, since they both deal with AI's abilty to alert people.
My trees were something like, Surveillance (Dealing with AI's abilty to gather info) Stewardship (Dealing with AI's abilty to directly help run the station) and Subterfuge (Dealing with AI's abilty to thwart threats through various means)