AI (Artificial Intelligence) - The Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: AI (Artificial Intelligence) - The Thread (/showthread.php?tid=8749) Pages:
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AI (Artificial Intelligence) - The Thread - atamusvaleo - 05-22-2017 This thread is dedicated to changes and improvements to the AI. NOT CYBORGS JUST AI. Before you start slapping those keys, take a moment to read through the entire thread and get acquainted with what's being discussed and where we are in the process. 1. Discuss what needs changing 2. Prioritize those changes 3. Organize and take action PHASE 1 Feel free to post ideas from other threads you have. This is just a brainstorming phase. We already have a lot of ideas out there, this thread is to organize all of it. (deja vu electric boogaloo) RE: AI (Artificial Intelligence) - The Thread - Sov - 05-22-2017 Ai should have access to various pc (qm, bank, med, sec, thinkdos, dwaine) tabs without having to find one to click on. Preferably through an easily accessible ability type tab or something. Note that its dwaine access would require the core be on a data terminal like all other wired devices Ai should be allowed to use the announcement computers that currently require a physical ID be entered AI should have a few well positioned holopads to allow it to display a hologram of itself to interact with the crew without a borg in the room (cant actually pickup things of course as it's just a projection, seen this on another server and its pretty neat. Id suggest basically everywhere but hallways and maint RE: AI (Artificial Intelligence) - The Thread - Grizzwold - 05-22-2017 I know someone was working on an AI view that was a bit like the blob overmind is now where instead of jumping between cameras it was a bit smoother. I dunno what happened to that but it would be really nice to have. RE: AI (Artificial Intelligence) - The Thread - awfulworldkid - 05-22-2017 AI should be able to use all computers, even the ones that currently require an ID and the ones that currently require you to be in range of the computer. RE: AI (Artificial Intelligence) - The Thread - Mordent - 05-22-2017 (05-22-2017, 10:15 AM)awfulworldkid Wrote: AI should be able to use all computers, even the ones that currently require an ID and the ones that currently require you to be in range of the computer. I'd recommend listing these. Ones off the top of my head:
RE: AI (Artificial Intelligence) - The Thread - NateTheSquid - 05-22-2017 I think killswitching as a thing should be removed. In my eyes, killswitching should only be used for AI's that break their laws, any other method of murder (by traitors) can be done with a little more effort than 'turrets off, click ID, click killswitch'. Rogue AI's can always be fixed with a creative law upload if the resets missing, grieifing AI's should be adminhelped. Basically, a lot of my problem with playing AI (other than the janky cameras) is people's actions towards AI's. If it's rogue, reset it, don't killswitch it. If it has rogue laws and isn't killing many/any people, there's not much need to do anything. Treat the AI like another player, not like a robotic door opener that has to do exactly what you say or die. RE: AI (Artificial Intelligence) - The Thread - Wraithcraft - 05-22-2017 [Suggestion was eaten by a goddamned SCIENCE GHOST.] RE: AI (Artificial Intelligence) - The Thread - Frank_Stein - 05-22-2017 I'll come back with specifics later, but here's generally what I think needs improving with AI:
RE: AI (Artificial Intelligence) - The Thread - medsal15 - 05-22-2017 For some reason, people tend to use law 2 to get a door opened. This is not how it works. Law 2 depends on your access. That means:
RE: AI (Artificial Intelligence) - The Thread - ZeWaka - 05-22-2017 (05-22-2017, 10:03 AM)Grizzwold Wrote: I know someone was working on an AI view that was a bit like the blob overmind is now where instead of jumping between cameras it was a bit smoother. I dunno what happened to that but it would be really nice to have. UPDATE FROM ADMIN CODER TEAM: All that we have to do with the overmind-style AI is finish some parts of hooking cameras up and then hooking up the actual being in the floaty thing part. However, if something AI related is to be worked on, this is probably top priority for us. RE: AI (Artificial Intelligence) - The Thread - Frank_Stein - 05-22-2017 (05-22-2017, 07:49 PM)zewaka Wrote:(05-22-2017, 10:03 AM)Grizzwold Wrote: I know someone was working on an AI view that was a bit like the blob overmind is now where instead of jumping between cameras it was a bit smoother. I dunno what happened to that but it would be really nice to have. This is great to hear, and I agree it should be top priority. I was going to say, a viewpoint bookmarking thing should be added for quickly going back and forth between places and people you want to keep an eye on, but getting the basics down first and then building onto the frame is good RE: AI (Artificial Intelligence) - The Thread - misto - 05-23-2017 there have been grim times when i was an ai and a villain was too quick for me, and i wished i could shut and bolt all doors about him instantly, much as crewmen get an "open door nearest to" button, but i understand that you may not want to make supercopping/evil ai-ing too simple RE: AI (Artificial Intelligence) - The Thread - atamusvaleo - 05-23-2017 Replace current module/law upload method with my suggested system: (03-15-2017, 03:56 PM)atamusvaleo Wrote: CLOSED RE: AI (Artificial Intelligence) - The Thread - Nnystyxx - 05-23-2017 (05-22-2017, 07:49 PM)zewaka Wrote:(05-22-2017, 10:03 AM)Grizzwold Wrote: I know someone was working on an AI view that was a bit like the blob overmind is now where instead of jumping between cameras it was a bit smoother. I dunno what happened to that but it would be really nice to have. COOL AND GOOD thank you very much EDIT: Also I second the 'remove killswitch' mostly because I see it used as an anti-fun button rather than something to fix a legitimate problem I would be curious as to what its intended use case actually is RE: AI (Artificial Intelligence) - The Thread - Frank_Stein - 05-23-2017 Alright, here's some stuff I've posted before, with some edits NEW AI ABILITIES
Any ability the AI has should be able to be toggled on and off. A machine for this purpose could be put into the AI room, though I think it might be interesting if the AI has multiple locations on the station that house some of it's functions. A rogue AI would have to divide it's attention between defending all these spots, rather than just it's core, giving the humans a bit more advantage in going against a stronger AI. |