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Spy_Theft gamemode feedbacks thread
#6
Conceptually, if the Traitors only care about stealing objects and then killing each other, how do non-traitors get involved?

I get that the idea is they are ones you're stealing from, but beyond that there feels to be a disconnect between the two groups. What could connect the two better?

Possibly have additional people that a spy must kill be non-spies, with the non-spies that the spies needing to kill being specific to each personal. A rather large group of spies could also be made to be involved as to drag more people into it, though I don't know the current size of the spy pool for the round. You could also make it so that items to be sold could be human organs, as to motivate inter-group conflict (Though, make sure that monkey organs can't be used, somehow.)

Problem with all those suggestions that I gave is that they push towards this mode just being a gigantic murderfest. Maybe, this sorta independent scuffle just works. It almost fits how some people just want to do their jobs instead of becoming traitorous victims.
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Messages In This Thread
Spy_Theft gamemode feedbacks thread - by mbc - 05-22-2017, 04:32 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-22-2017, 06:31 PM
RE: Spy_Theft gamemode feedbacks thread - by Sov - 05-22-2017, 06:35 PM
RE: Spy_Theft gamemode feedbacks thread - by Mageziya - 05-22-2017, 07:42 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-23-2017, 02:24 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-24-2017, 11:33 AM
RE: Spy_Theft gamemode feedbacks thread - by Sov - 05-26-2017, 10:09 AM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-26-2017, 11:37 AM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-27-2017, 08:15 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-28-2017, 12:17 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 05-28-2017, 04:48 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 06-28-2017, 08:15 PM
RE: Spy_Theft gamemode feedbacks thread - by mbc - 08-07-2017, 04:44 PM

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