05-22-2017, 01:52 PM
I think killswitching as a thing should be removed. In my eyes, killswitching should only be used for AI's that break their laws, any other method of murder (by traitors) can be done with a little more effort than 'turrets off, click ID, click killswitch'. Rogue AI's can always be fixed with a creative law upload if the resets missing, grieifing AI's should be adminhelped.
Basically, a lot of my problem with playing AI (other than the janky cameras) is people's actions towards AI's. If it's rogue, reset it, don't killswitch it. If it has rogue laws and isn't killing many/any people, there's not much need to do anything. Treat the AI like another player, not like a robotic door opener that has to do exactly what you say or die.
Basically, a lot of my problem with playing AI (other than the janky cameras) is people's actions towards AI's. If it's rogue, reset it, don't killswitch it. If it has rogue laws and isn't killing many/any people, there's not much need to do anything. Treat the AI like another player, not like a robotic door opener that has to do exactly what you say or die.