05-22-2017, 11:57 AM
(05-22-2017, 10:18 AM)Mordent Wrote:
- Prepared meals should have temporary benefits other than/in addition to basic healing. More complex recipes should, in general, provide more extreme benefits. Examples include:
- Resistance to cold
- Improved stamina
- Improved stamina regen
- A stamina "buffer" that depletes with stamina use in some cases
- Some recipes should allow creation of rarer/more exotic reagents (see Warm Donk Pockets), especially novelty ones (see Swedish Meatballs).
- Donk Pocket supply around the station/ship should be reduced at round start, giving crew more of a reason to visit the chef.
- Interfacing with kitchen machines/tools could use a standardisation pass. Allow drag-drop into oven/mixer/deep-fryer.
1. This is the most important. Its imperative to make food separate from chemistry and medical; it shouldn't thread on the toes of either and if it does its for exotic gimmicks in 2. It should avoid being needlessly complex but should also encourage the chef to make good food, some goldilocks zone between.
2. I have no reason not for this, but avoid poisons unless produced in some special way. This is essentially requires a culture shift of sorts; now that people have reason to eat your food there'll lynchings for chefs that put bathsalts in their food.
3. Yes
4. Yes. Could use some code from Noah's patch, afaik drag+drop is a feature of the Borg's ovens.